package Renderer;


public class ProjectionSettings {
    public float Angle;
    public float ZNear;
    public float ZFar;
    public float CameraX;
    public float CameraY;
    public float CameraZ;
    public float Rotarion;

    public ProjectionSettings(){
        Angle = 50.0f;
        ZNear = -1.0f;
        ZFar = 1.0f;
        CameraX = 0.0f;
        CameraY = 0.0f;
        CameraZ = -2.0f;
        Rotarion = 0.0f;
    }

    public ProjectionSettings(float Angle, float ZNear, float ZFar, float CameraX, float CameraY, float CameraZ, float Rotation) {
        this.Angle = Angle;
        this.ZNear = ZNear;
        this.ZFar = ZFar;
        this.CameraX = CameraX;
        this.CameraY = CameraY;
        this.CameraY = CameraZ;
        this.Rotarion = Rotation;
    }

}
